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How to Catch Deoxys in Pokemon Black 2

TM & HM Attacks TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM03 Psyshock 80 100 10 -- The user materializes an odd psychic wave to attack the target. This attack does physical damage. TM04 Calm Mind -- -- 20 -- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM10 Hidden Power ?? 100 15 -- A unique attack that varies in type and intensity depending on the Pok�mon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. TM12 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM13 Ice Beam 95 100 10 10 The target is struck with an icy-cold beam of energy. It may also freeze the target solid. TM15 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to suppress damage from special attacks for five turns. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. TM19 Telekinesis -- -- 15 -- The user makes the target float with its psychic power. The target is easier to hit for three turns. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns. TM21 Frustration ?? 100 20 -- A full-power attack that grows more powerful the less the user likes its Trainer. TM22 Solarbeam 120 100 10 -- A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. TM24 Thunderbolt 95 100 15 10 A strong electric blast is loosed at the target. It may also leave the target with paralysis. TM25 Thunder 120 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. TM27 Return ?? 100 20 -- A full-power attack that grows more powerful the more the user likes its Trainer. TM29 Psychic 90 100 10 -- The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. TM30 Shadow Ball 80 100 15 -- The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. TM31 Brick Break 75 100 15 -- The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns. TM39 Rock Tomb 50 80 10 -- Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. The attack lands without fail. TM41 Torment -- 100 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 Facade 70 100 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM47 Low Sweep 60 100 20 -- The user attacks the target's legs swiftly, reducing the target's Speed stat. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM51 Ally Switch -- -- 15 -- The user teleports using a strange power and switches its place with one of its allies. TM52 Focus Blast 120 70 5 -- The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. TM53 Energy Ball 80 100 10 -- The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. TM56 Fling ?? 100 10 -- The user flings its held item at the target to attack. Its power and effects depend on the item. TM57 Charge Beam 50 90 10 -- The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. TM68 Giga Impact 150 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn. TM70 Flash -- 100 20 -- The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. TM73 Thunder Wave -- 100 20 -- A weak electric charge is launched at the target. It causes paralysis if it hits. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM80 Rock Slide 75 90 10 -- Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. TM84 Poison Jab 80 100 20 30 The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. TM85 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. TM86 Grass Knot ?? 100 20 -- The user snares the target with grass and trips it. The heavier the target, the greater the damage. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM91 Flash Cannon 80 100 10 -- The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. TM92 Trick Room -- -- 5 -- The user creates a bizarre area in which slower Pok�mon get to move first for five turns. TM94 Rock Smash 40 100 15 -- The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees. HM04 Strength 80 100 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

How to Catch Deoxys in Pokemon Black 2

Source: https://www.serebii.net/pokedex-bw/386.shtml